Press Reset: Ruin and Recovery in the Video Game Industry

Press Reset: Ruin and Recovery in the Video Game Industry

  • Downloads:2225
  • Type:Epub+TxT+PDF+Mobi
  • Create Date:2021-04-14 09:31:29
  • Update Date:2025-09-06
  • Status:finish
  • Author:Jason Schreier
  • ISBN:B08HLR61MG
  • Environment:PC/Android/iPhone/iPad/Kindle

Summary

The natural continuation of Jason Schreier's bestselling book, PRESS RESET examines the volatility of the video game industry and the resilience of the people who work in it。

The business of videogames is both a prestige industry and a very opaque one。 Based on dozens of firsthand interviews and covering the development of landmark games including Bioshock: Infinite, Epic Mickey, Dead Space, and more through development and through the studios' shocking closures, this book will tell the stories of how real people are affected by game studio shutdowns -- and how they recover。

Jason Schreier has made a name for himself as gaming's preeminent investigative journalist。 In PRESS RESET, through countless of insider interviews that cover hostile takeovers, abusive bosses, corporate drama, bounced checks, and that one time the Boston Red Sox's Curt Schilling decided he was going to lead a game studio that would take out World of Warcraft, Schreier covers not only why video games are so hard to make-he explores why it's so hard to make a living making games in the first place。

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Reviews

Madison

This book follows essentially the same structure as Schreier's fascinating Blood, Sweat, and Pixels, in that every chapter follows different developers and ill-fated studios through their inception to their bitter end。 The themes of each story (and arguably most of Schreier's work in general) are the same: people who work in games are in a precarious and ever-shifting industry, and there are much-needed safeguards we should be pursuing as a society to prevent companies from treating their worker This book follows essentially the same structure as Schreier's fascinating Blood, Sweat, and Pixels, in that every chapter follows different developers and ill-fated studios through their inception to their bitter end。 The themes of each story (and arguably most of Schreier's work in general) are the same: people who work in games are in a precarious and ever-shifting industry, and there are much-needed safeguards we should be pursuing as a society to prevent companies from treating their workers like garbage。 I appreciated that the last chapter or so acted as a wrap-up, with speculation about what kinds of changes might actually create a meaningful impact for those who work in gaming。 。。。more

Christian Moore

Read a galley of this。A well-written shakedown of what’s wrong with the game development industry。 This dream that many have had of making video games for a living is more likely to lead to job hopping, being broke, depression, and instability than shipping a blockbuster game series。Schreier second book about game development is really great, but on the more upsetting side compared to his excellent Blood, Sweat and Pixels。

Romano

***Copy Provided by the Publisher The review will be at "Push The Button" outlet around may 2021。 ***Copy Provided by the Publisher The review will be at "Push The Button" outlet around may 2021。 。。。more

Michelle Curie

Yessssssss, I've been waiting for this! Can't wait to be reading about video games when I'm not playing video games。 Yessssssss, I've been waiting for this! Can't wait to be reading about video games when I'm not playing video games。 。。。more